![]() ![]() Onslaught hits gain half of normal Charge. ![]() Foes at the point of impact are damaged and slowed significantly. You leap forward, slamming your melee weapon into the ground. You can not be knocked back while using this skill. If available, a Charge is consumed to generate two additional blasts. Your weapon crushes foes it strikes, creating flaming splinters that seek out other enemies and ignite them. Volatile fuel is expelled in the process, burning all enemies in a 4 meter radius. Your mechanically assisted stomp stuns all enemies around you. I'm still working on diffrent builds for the outlander class so its only a matter of time to find a build I like.īut so for easiest for me has been engie with the heal bot and all the other nice toys in that spec.Each use of a basic attack will grant the Engineer charges that he can use to power up his abilites His spells will either give him charge or take it away in order to buff the spell.Īnother employee of the empire the Engineers create and manage the various transportation systems found throughout the realm.They also supervise ember mines and explore some of the ancient dwarven ruins considered too dangerous for less skilled hands. In boss fights its real pain in the ass with any adds the boss has, unlike in other games like WoW the pet in this game is not much of a tank for an outlander. You would think so but I find engi to be a bit easier then Outlander, I rolled an Outlander as my second chara and against individual targets outlander is fine, but when you get in those monster pile ups you pretty much have to tuck tail and run, switch to a CC weapon like the shotgun and pray nothings loops behind you or comes from the side. But let's be real, ranged DPS always have the best survivability. And just like all of them, I'll have angry Outlander player now replying and saying how much skill it takes, etc etc etc. Just like in Diablo 3 it was the Demon Hunter. Originally posted by Nacho Chilli Chez:From the looks of it, by best, you mean easiest. she was completely worthless until you found a bow with knockback and high attack speed. you had to be suicidal to select that fragile, ridiculously-low-damage chick. he was far from easy or noob-friendly, but the hardest was Rogue. Speaking of Diablo 1, Sorceror started weakest, but then got Mana Shield + Apocalypse + enough mana to cast both, and became unstoppable even at Hell difficulty.īut you did need to know what you're doing to get to that point, because any monster who got close would own you. I will have to play both classes more, but so far the Outlander doesn't even come close. From the few skills that I have tried so far, Embermage has some ridiculous damage potential. The point I am getting at is it isn't always the bow user, and I don't think Outlander is going to take the title. Sorceress from D2 and Paladin with enigma from D2. In which case, you forgot several examples of games that date farther back. In other words, able to deal the most damage while avoiding the most damage. ![]()
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